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Fighting > PC : INDIE > Rumble Box: Tournament Edition

Rumble Box: Tournament Edition (PC : INDIE)
Release Date: July 15th, 2005
DigiPen Institute of Technology
Developer: Patrick Hackett & Joe Bourrie
Genre: Fighting - Independent

Posted: February 20th, 2006
Last Updated: January 17th, 2007

Latest Release: 1.0

On-Site Links
Modification Information
My Mods

Rumble Box: Tournament Edition 1.0 (11.5 MB .exe)Offsite Link

Rumble Box logo
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Off-Site Links
Official SiteOffsite Link
Gamasutra Article Offsite Link
GameSpot EntryOffsite Link
GameFAQs EntryOffsite Link
Goofy Foot Games Forum (Rumble Box Discussion) (Locked)Offsite Link

ESRB Rating:

Also Available On:

Also Released As:

Number of Players:
1 Player

Prequels, Sequels and Expansions:

Average Completion Time:
1 Hour

Similar To:
Darwinia (PC)

Related To:
Narbacular Drop (PC)

Rating: Average rating: 4.3333333333344
Average rating: 4.3333333333344
18 Ratings
5 4 3 2 1

Rumble Box ingameRumble Box is a neat little independent freeware game which has received and been nominated for some independent awards including the "2006 Slamdance Guerilla Gamemaker Competition Winner - Outstanding Achievement in Physics" and the "2006 IGF Main Competition Innovation In Game Design Finalist". It is a fighting game where you progressively wade through hundreds of enemies which are all made out of basic shapes (actually everything is made from basic shapes) trying to get the highest score as possible through combination attacks. The shapes that the enemies are made of drop to the ground when they have been killed and you must stack up enough of these shapes to get to the top of the map to complete the level.

This game is fairly addicting, and like most addicting games, it can get old, fast. But let's discuss why this such a cool game first. Stylistically it's amazing. It doesn't rely on graphics to get it's point across, well, if it actually has a point that is. The music and sound is actually very good and suits the game well. The gameplay is very fast and chaotic which I think is one of it's strongest points. Both Joe and Patrick (the creators) are very involved with the community surrounding their game, and actually found my site.

The only flaw I could really point out is sometimes you just can't see when an enemy dies. This normally only happens when it is really hectic though, so I don't think it can really be helped. Another flaw is sometimes you can't really see where you are, but that is to be expected considering the chaos. One of the best features I found with this game is all the game data is uncompressed and left for you to toy with as you wish. More about this is explained on my modification page.

Joe and Patrick have personally told me that in the next version of the game, modding will become more accessible then it already is. In other words, modifications will be supported and encouraged with the implementation of a new system built into the game. This feature is set to replace the high score system which is currently debunked because of the ability to cheat. It is up for debate whether or not they will actually release a new version, since there is problems with the rights to the game now that they have graduated from DigiPen Institute of TechnologyOffsite Link.

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