Super Smash Bros. (N64)
Release Date: April 26th, 1999
Developer: Hal Labs
Posted: November 15th, 2005
Last Updated: January 7th, 2007
View More Images
Also Available On:
Also Released As:
Number of Players:
Prequels, Sequels and Expansions:
Average Completion Time:
Super Smash Bros. (Brothers) is in my opinion, one of the best Nintendo 64 games out there, and most would agree with me. Ever since this game came out in 1999, my friends and I have been taking it out at least once every year or so to get back into the awesome gameplay and fun atmosphere it provides. Don't let it's rich and colorful graphics fool you, this is no kiddy game, in fact it has a very steep learning curve especially playing against an enthusiast right away. Through playing this game numerous times, I've found that playing against other (good) players, you have to read a lot into the other players moves, and base your strategy off how your opponent moves, more so, than pure offense. I mention playing against others a lot more so than the single player because that's the best part of the game. Single player is considered by most to be fairly easy, and not as challenging as a real opponent. However, single player is the only way to unlock new characters and game modes, so you actually do have to run through it if you want to experience the game fully.
This game features characters from a lot of older Nintendo games, and in most cases this would be their first time being rendered in 3D. Not only is there characters from older Nintendo games introduced, but items and power-ups as well. Although I never listed the a complete list of related games in the information bar, there is characters/items also from: Metroid, Earthbound, Starfox, Kirby, Donkey Kong, F-Zero and more. Some would argue that this is the selling point to this game. If Nintendo would of just made a generic fighting game with new characters, it would not be as successful.
As I stated the graphics in this game are very colorful and bright, which is great to ease some of the competitive tension in this game. The sound is also on par with the graphics as they are very pleasing and memorable. I still remember people around school saying things like "PK Fire!" and "Falcon Punch!". One of my favorite sounds in the game include Kirby's version of C. Falcon's "Falcon Punch". Since this game uses so many different past Nintendo games, lots of sounds are recycled from older games and thrown into the mix, creating a great nostalgic feeling.
One potential downfall of this game is the control style. Many people hate the control stick being used for jumping and moving, because sometimes you push the stick in a direction you don't want to, and this happens to even the best of players. Luckily you can use the C buttons to jump, however the directional pad cannot be used in this game to move because of the variable speeds of movement (although they still could have put it in if they really wanted to). Another bad point of this game is the glitches and bugs. Any seasoned player of Super Smash Bros. will tell you there is quite a few bugs within the games movement and physics system. The comprehensive list is featured on my bug page.
Personally I think the Gamecube version of this game (Super Smash Bros. Melee) is far superior to this game in almost every aspect, but there is some hardcore fans of this version and play it over the Gamecube version. It is actually very common to see people playing Super Smash Bros. or Melee at LAN parties and other video game competitions.