Posted: November 15th, 2005
Last Updated: January 7th, 2007
Most of the bugs in this game have to do with the physics and movement system. Some of these bugs include (but are not limited to) being hit in the opposite direction of being blasted to, items falling through platforms, and items disappearing when dropping them.
More specifically I have made a list of all known bugs. Most of these have been verified by me. Please email me any screenshots of these bugs being performed, or corrections.
*Camera Glitch* Sometimes when pausing the game after throwing an egg from Yoshi, you rotate around the egg instead of Yoshi.
Pikachu's model becomes distorted and stretched when paused while doing his B-UP move.
When shooting Ness' PK Thunder at Fox, and bouncing it off to another player as Fox the game will freeze. Ness has to be out of the way of this, and also works best on large stages.
If Jiggily Puff's shield breaks under a thick platform (Mushroom Kingdom) she will hit the platform and roll around in the air, and then fall back to the ground randomly and make a weird noise. Jiggily Puff also gets sent out of the map when her shield breaks even at 0%, this part may or may not be a bug.
When pausing the game when hitting a character with a fan, the fan will appear bigger. To get the fan to stay bigger, hit a crate or container, and have somebody hit you from behind, if done at the correct time, the fan will stay large.
When pressing L (Taunt) on the spawner, you do your taunt sound, but it skips the animation, as you begin falling from the spawner.
A giant Donkey Kong has been known to fall through the bottom platform in Congo Jungle. This may or may not be just an illusion of his collision hit box not corresponding.
When using Mario's Tornado attack by four (or more) green shells in the same area as opponent is standing, the opponent and shells will freeze until the opponents damage raises to 999%, and one or more of the green shells will disappear. You can also do this bug with Kirby's rapid fire punch, and Mario/Luigi's coin uppercut.
When using Mario's Tornado attack by four (or more) red shells in the same area as opponent is standing, you or your opponent (depending on range and side you are standing) get dealt around 500% damage instantly. You can also do this bug with Kirby's rapid fire punch, and Mario/Luigi's coin uppercut.
Motion Sensor Mines thrown into the elevator in Saffron City it will not be visible anymore, but will still be functional.
When sliding off an incline with Kirby's Stone move, you will slide right through players also on the incline.
*Camera Glitch* When pausing the game and holding the Analog stick down on the Dreamland stage while a character is on the bottom platform, the character will be floating.
*Camera Glitch* When pausing the game and holding the Analog stick down-left on Sector Z when character is the further left into the fall on the right wing, the character will be floating.
Pikachu's Thunder, Fox's Reflector, and Ness' PK Thunder moves all display a flat model of characters it hits (when paused correctly), this is most notable in the "nude Samus" glitch.
Link's sword flash will still remain in the character selection screen when removed with another controller when Link's sword sounds when being picked.
*Not Exactly A Bug* Link's boomerang's color while in hand differs from the one he throws.
When using Fox's Reflector Shield on a red shell until it is drained causes Fox to fly up, and fall back down into the shell, which causes Fox to get stuck under the shell and receive 999% damage. This only works well on small platforms.
When throwing a Motion Sensor Mine on the left side of the elevator building in Saffron City and hitting it with Link's B-Forward move from the most left tower, Link will fly in an opposite direction and hit an invisible wall.
If you pick up a Bomb-Omb before it right before it explodes, it will explode in your hands. But if timed correctly, you will be able to keep picking up an invisible Bomb-Omb and be able to keep throwing it. The spot where the Bomb-Omb exploded will be invulnerable to any explosions until the invisible Bomb-Omb is thrown. If the explosion invulnerable spot is a spawn for a barrel, and a player is there while it spawns, explosions effects loop, and the player will become stuck. The player will receive 999% damage, and will stay stuck until something explosive (another Bomb-Omb) is thrown at the explosion. The player and explosion effects will disappear giving you a K.O. Similar effects can be seen when using Link's bomb.
If two players touch the star at exactly the same time, they both will be granted invincibility.
If you get over 255 K.O.s in unlimited time versus mode crazy text will begin appearing.