MMORPG > PC > Ultima Online > Neverlands Bugs
Posted: June 12th, 2006
Last Updated: October 26th, 2006
This is my personal/contributed bug list for the Neverlands shard. I used to have more, but my thread was removed from the Neverlands forums because I included huge exploits, this list I have decided to not include those exploits. This page also has some unbiased suggestions that would only promote skill usage and or economy balances.
Credits: Drath, Evil Corpsegrinder, Fredamus, Jenny, Jasus, Anna-Maria, DevilOmar, Pharoxx, sheRox, Aquila Dignatio, Shadow Hunter, Firesemi
Thanks to Gunganman for fixing a lot of bugs listed.
Bugs & Oddities:
NEW:
- When repairing weapons beyond, you get the message "You can't repair this armor anymore", even though it's a weapon. by Shadow Hunter
- Money related messages being reported by Animal Lore. by Firesemi
- Using item identification wands on magic clothes will keep affixing the magic type on it.
- Exceptional runebooks are no longer named with the exceptional title. There is no way of knowing the status of the runebook other than looking inside if it has full charges (5 or 10). by Aquila Dignatio
- You cannot use the veterinary skill while in war mode.
- While snooping a player, if he/she begins to meditate, the backpack will close. by Pharoxx
- There seems to be an unknown bug with portraits not displaying all equipped items on the character. by DevilOmar
- With the new inscription changes all exceptional runebooks changed to 5 charges instead of 10. What about ones that weren't made prior? by Anna-Maria
- Pyrite armor effect overrides the nightsight spell or potion. by Jasus
- Vesper has some weird guard lines at this location. [x=2841 y=802]
- The vendor control menu can be opened unlimited number of times from the same vendor. Also vendor control menu should close when you are too far away from vendor, as the menu wouldn't work anymore anyway?
- The sell all vendor command does not work with items in other containers besides your backpack. by Jenny
- While crafting a certain item you will be unable to sell any of that item(s) with sell all. Tested with carpentry.
- You are able to hold both a short spear and another one handed weapon at the same time. by Jenny, Evil Corpsegrinder
- You are able to hold both a fishing rod and another weapon at the same time, overlapping the layers. by Fredamus
- Scribe outside of a guards in Magincia wandering arond. [x=3693 y=2044] (Possibly somewhere else now)
- Slimes "spit when struck" randomly without actually getting "struck" or hit.
- Moonglow teleporters don't work.
- There's a bug with decaying ships. Sometimes boats will remain floating even after the timer has expired. The tillerman will constantly shout "Arrrrrrgh! She's going down, Captain! Abandon ship!".
- Jhelom has some weird guard areas. Guard protection cuts off at one location half inside a shop. [x=1332 y=3772]
- The Insanity Pub area is still present in Yew, even though there is nothing longer in that area.
- Using .flip on a certain type of table will turn them into a wrong type of table-counter. (lol duh)
- There is 2 books of the same graphic, but one costs 10gp, and the other costs 20gp.
- There is two different types of pears that don't stack together with the same graphic. Innkeepers sell both kinds.
- When selling/buying something from a merchant all opened bags close in your main backpack.
- At your backpack weight limit you will continue to mine sand successfully even though you won't get any more sand.
- When there is no more sand at a location you get the message "You can't mine sand here.".
- Normal hides are a lot heavier than any other hides. by Fredamus
- There's a typo on "Magical' Shroom". Why is there an "'"? by Fredamus
- There is still several instances of the old poison system still in effect, when poisoned in this manner you will be unable to cure yourself unless you use the poison spell on yourself, and then try curing. There is also some bugs listed here relating to the old poison system.
- There is a death bug where you cannot resurrect without fully logging out and then trying again.
- If you log out while poisoned and log back in you will no longer be able to meditate without losing concentration right away. Fixed by poisoning and curing yourself over again.
- Sometimes the housing and vendor limits will be false and say you own more houses or vendors then you actually do.
- The erroneously yellow colored arrows were removed from monster loot, but not the blue maps?
- Although smelting large amounts of ores were fixed so the ores don't disappear, this bug still occurs when cutting bolts into cloth, cutting fish and melting sand.
- When using scissors on corpses, NPCs or PCs you get the message: "Cancelled. You cannot cut coloured clothing.".
- Drinking poison pots, or using poison trapped containers doesn't poison you "The poison wears off", they are probably using the older poison system (that is broken?).
- You can't lumberjack on a horse, yet you can mine on one?
- House commands are buggy and un-reliant when there is objects placed under your house sign.
- Various deeded items in carpentry menu do not take the logs color (including Double White Bed Deed).
- There is no vendors that train parrying or forensic evaluation.
- Ice elementals in Shame?
- When Ice elementals poison you the poison wears off instantly.
- Normal craftable (empty) flasks spawn as rares on monsters.
- Tinkering tools take 25 metal to make? More than any other item besides forges and anvils. Talk about anti cost-effecient.
- Various deeded items in the carpentry menu cannot become exceptional, these items are the ones that do not get the log's color.
- When cutting different colored bandages with other bandages in your pack, the new bandages will merge with old ones, permanently changing their color.
- Torches stack on different colored torches when crafting, permanently changing the color of the stacked ones.
- You can not tinker boards but you can tinker logs?
- Tinkering colored logs produce normal colored items.
- Tillermen resurrect you onto the water if the boat is moving while resurrected.
- Sometimes mounts will disappear from you will logging off/on. Might be hunger related?
- Colored deeded furniture lose their color when re-deeding.
- You can make blank scrolls from all types of wood (shouldn't it be limited to normal?).
- Nightshade seems to be A LOT heavier than all other types of regs.
- Onions seem to be extremely less heavy then all other vegatables.
- There should be a way to re-deed other deeded furniture that can be used (EX: training dummy cannot be re-deeded because you can use it), maybe a command, or house menu command?
- Newbied items restock weird into NPC vendors. When somebody buys some, they restock in a separate pile in the inventory.
- You do not begin healing if poison left before finish curing, and vice versa (you don't begin curing when healing when poisoned in the middle of healing).
- When at max items in backpack, and still harvesting, you will still keep going, failing each time, and never stop until you move or cancel, you can still gain skill and stats while failing.
- Reapers start running away when they are low health/no mana.
- Players can sand/clay/ore mining if you don't target sand/clay/ore areas, it will still allow you to dig for it anywhere, and will give failing messages until you have stopped, while raising skill and stats.
- Some water tiles cannot be fished upon (most deep water tiles are not fishable).
- with cloth and wood, while just wood in tinkering menu).
- Explosion potions have lockdown bug (when thrown during save or lag).
- Blood pools have lockdown bug (when cut during save or lag).
- Splash tiles from fishing have lockdown bug (when cast during save or lag). Some clever admins have removed most of these around active areas already.
- When stripping a vendor that has more than a certain weight on you in items, it only gives you some of the items, until you ask again with less weight on you. When you buy or browse those items will be non existent during that period.
- Many skills and crafting actions that create items in your pack will not function and totally remove the items from existence if you are too heavy.
- You are allowed to purchase/own more than 15 pets, although you can only control the pets if you have 15 or less, any more and any of your currently controlled bets will be totally unresponsive.
- When attacking a criminal person, once they become blue, and you attack (unaware of their status) you will become criminal yourself.
- Vendors are able to walk through world placed items (stair cases, etc). Rendering them unusable for that time.
- Giant rats have nothing when cut, yet sewer rats do?
- Orc master mage turns transparent on death.
- You cannot heal using bandages while polymorphed.
- Unknown bug causes all skills or all stats to be locked permanently (until GM fixes).
- Some items inside houses become locked down permanently (cannot move, use, lockdown, unlockdown for unknown reasons).
- There is a bug relating to filled kegs, sometimes they become empty, or simply unusable.
- You can effectively heal twice at the same time using bandages using a bug relating to being poisoned.
Unbiased Suggestions:
- The other magic fish should be made more useful, maybe even extend the length if nothing else.
- Make the new recipes actually useful? Stat boosts at least? I mean come on...
- Increase archery damage to promote the use of the third class in UO.
- Studded armor should be meditable (as it is now castable via fix), it's hardly an improve in AR, so we may as well give use to it, and a little more use to tailoring.
- Remove auction system if it isn't being properly used, leaving the barter as a standalone.
- Remove or fix hirelings and quest npcs, as they do not work.
- Unculled regs (harvested regs) should be stackable.
- Hops should be stackable.
- Cotton (harvested) should be stackable.
- Skinned rabbits should be stackable as they are now a resource.
- Decorating tool still isn't working yet.
- Change kyanite or obsidian colors, as they are the exact same.
- Change dark wood color to something more dark (not so close to oak).
- Increase selling prices for bowyer/fletching items (it was nerfed a long time ago, but the current prices are simply unfair, and worthless). Promote unique skill usage, not destroy it.
Previously Listed Fixed Bugs
- Some treasure chest spots are now unable to dig up the with the new updates that were implemented. There are reports of 3 spots being bugged. by Gunganman
- Shouldn't there be a space in between "LeatherWorker"?
by Gunganman
- You cannot fletch/bowcraft any logs or boards that are in your backpack, or any container in your backpack. A "That is too far away to use" message appears. by Gunganman
- Moongates only work every 5 or so minutes, and when they do they only go some places.
by Gunganman
- Red brigands carry nothing but their clothing, yet they are over 3 times stronger than normal brigands?
by Gunganman
- .title still shows enticement and tracking as "Uninitialized object".
by Gunganman
- Fishing guild in vesper has no vendor(s). [x=3019 y=779]
by Gunganman
- The new inscription changes have made it so you can never actually stop inscribing even when moving. You have to log out? by Gunganman
- When you smelt onyx ores, they turn into "oynx ingots". by Gunganman
- There is a bug circulating involving not being able to gain health when healing or gaining the effects from potions. There is also some problems with meditation not working either. it seems to be a problem with stat modification and regeneration. It doesn't have anything to do with the Arena. There is also reports of other skills and commands malfunctioning too, but this could be unrelated. by Gunganman
- N-S and E-W spinning wheel deeds have reversed graphics. A N-S deed will place a E-W spinning wheel. by Gunganman
- Orc helms appear as "an an orc helm". by Gunganman
- Spelling glitch with raw glass, when there is a stack of glass it shows up as "Raw Glasss". by Gunganman
- No Innkeeper at Inn in Trinsic. [x=1891 y=2837] by Gunganman
- Jhelom teleporters don't work, instead a gate is placed there that leads to the south island, but what about the North? by Gunganman
- Lord of the mists summon blue air elementals, that attack each other when left alone (or just stays there). by Gunganman
- Shadow Mages summon blue daemons as well. by Gunganman
- The Single White Bed deed is misspelled. by Gunganman
- Empty kegs are called "a a specially lined keg for holding potions". by Gunganman
- Jewelry charges still display when identifying jewels. by Deivid
- If you use .title before you gain any fame or karma you will receive the "error{ errortext = "Array index out of bounds" } error in the menu. by Deivid
- You get another target after turning logs into boards, which seems to make 1 log into another board. There is no use for this. by Deivid
- Players can no longer mine for clay. by Deivid
- When you cast magic untrap on a treasure chest you will no longer be able to open the chest as every time you do you get the following message: "You narrowly avoid the trap.". by Deivid
- When running out of scrolls when inscribing it still takes the mana it would have costed to make that scroll. by Deivid
- Labeled armorer shop in Britain has no merchant. [x=1636 y=1696] by Gunganman
- Sign in a Britain tavern says there is pickpockets downstairs, but there is none. [x=1622 y=1585] by Gunganman