Posted: November 18th, 2005
Last Updated: November 19th, 2005
All items dropped by monsters can be found in acorns and torches.
|Pink Flashing Gem||Worth 1 gem, and 100 points. They are found on the ground or from monsters.|
|Red Flashing Gem||Worth 2 gems, and 200 points. They are found on the ground or from monsters.|
|Multi-colored Flashing Gem||Worth 1 gem if collected normally, worth 2 gems if collected using a thrown weapon. All Flashing Gems in stage 1 are worth 2 gems no matter how you collect them. They are worth either 100 or 200 points randomly. They are found in secret areas. Some of the behavior of these gems may be a result of a bug.|
|Small Coin||Worth 200 points. They are left by monsters.|
|Large Coin||Worth 1,000 points. They are left by monsters.|
|Meat||Restores 2 HP, and worth 500 points. They are found on the ground or from monsters.|
|Flashing Acorn||Who really knows what this thing is? Destroys all monsters on the screen. Worth 500 points and found on monsters.|
|Flashing Clock||Freezes all monsters for 3 seconds. Worth 500 points and found on monsters. Doesn't effect door guardians.|
|Cross Vial||Worth 10,000 points. Appears from the ground when touching certain "hidden" area.|
|Chalice||Worth 10,000 points. Appears from the ground when touching certain "hidden" area.|
|Treasure Piles||Worth 5,00 points. Appears on ground after defeating a stage boss.|
|Small Dagger||This only appear if you have the Dagger, and increases your range of throwing when collected for a maximum range of 3 (start with 0). Hold B to max the dagger travel the maximum range. Range resets when continuing a game over. Found on monsters and worth 100 points.|
|Small Axe||This only appear if you have the Axe, and increases your range of throwing when collected for a maximum range of 3 (start with 0). Unlike the dagger, collecting a 4th will add a second projectile axe when throwing. Hold B to max the axe travel the maximum range. Range resets when continuing a game over. Found on monsters and worth 100 points.|
Potions are dropped by monsters, or can be found in certain spawn points which continually spawn potions. They last for about 8 seconds. They have no effect on stage bosses.
|Blue Potion||Turns you blue and allows you to run faster, and jump further (not higher).|
|Red Potion||Turns you red, and gives you invincibility. You take no damage except for steeping on lava in stage 3 (if you aren't wearing the lava boots).|
|Pink Potion||Turns you pink and allows you to jump higher.|
Colored keys open corresponding doors and chests. They are always found on the ground and shown in your inventory. They are worth 200 points.
All equipment is found in chests and stay in your inventory forever unless replaced by a higher level item (Battle Axe of Agor replaces Dagger of Throwing).
|Dagger of Throwing||Allows you to throw a dagger when pressing B, it's range depends on how long you hold the B button, and how many upgrades you have. It does 1 damage and can be found on the first stage. It also allows you to pick up items by throwing it at the item (does not work for monster dropped items), and breaking acorns or torches.|
|Battle Axe of Agor||Allows you to throw one of two axes (depending how many upgrades you have) by pressing B. Works like the Dagger of Throwing, and also replaces it when you pick this up. It does 2 damage and can be only found on the third stage. It also allows you to pick up items by throwing it at the item (does not work for monster dropped items), and breaking acorns or torches.|
|Shield of Protection||Allows you to block certain attacks when facing the attack or projectile when not swinging sword (as this moves the shield). This can be found on the first stage.|
|Potion of Levitation||Allows you to levitate in the air for an indefinite amount of time by holding Up. While levitating, you can jump, making it possible to reach higher platforms than you could otherwise. This can be found in stage 2.|
|Feather of Feather Fall||Although the name is a bit redundant, this item allows you to fall at a slower pace when holding Up. This item allows you to not take any damage when falling at great heights by holding up before hitting the ground. This item also allows you reach horizontal distances you couldn't otherwise. This can be found in stage 2.|
You can only have one of these items at a time. Containers that they come in stay in the stage, so you may swap the items as you wish. To use these items, use the Select button.
|Boots of Force||Allows you to kick monsters doing 3 damage. Also allows you to open chests that you would normally need a key for. Supposedly the instruction manual says you can also open doors this way, but doesn't work ingame.|
|Cloak of Darkness||This item allows your character to become invisible, surprisingly this does not deter enemies at all (lazy coders?), instead it decreases all damage taken by 1, considering all enemies only do 1 damage to you, this item does absolutely nothing good for you.|
|Wand of Wonder||This item shoots a freezing projectile that will freeze an enemy for a couple seconds. It does not freeze bosses, instead it inflicts 1 damage.|
|Boots of Lava Walk||Allows you ride the moving flame walls, while allowing you to still take damage when walking on lava, strange giving it's name (more lazy coding?).|
|Horn||This item reveals hidden doors within on screen when used. The doors will disappear when leaving the screen. It is only really useful on stage 4, as there is many hidden doors.|
|Staff of Power||This item shoots 4 projectiles doing 2 damage each.|