Action > Nintendo > Wizards & Warriors
Wizards & Warriors (NES)
Release Date: December, 1987
Publisher: Acclaim
Developer: Rare Ltd.
Genre: Action - Adventure - Platformer
Posted: November 18th, 2005
Last Updated: November 8th, 2006
ESRB Rating: Also Available On: Also Released As: |
Number of Players: Prequels, Sequels and Expansions: Average Completion Time: |
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There is actually a lot of fans on this overlooked action adventure game, but more common is the people who hate it. Fortunately I can agree with both sides. On one side this is a great action platformer that mixes RPG elements into it making it very enjoyable. On the other side you need very little skill to beat this game, even in the hardest parts which I will talk about. This game requires very little skill because even though you have lifes, you have unlimited continues, even more, after losing a life or continuing, you start in the exact same place you died, with everything you had before, besides your points, which do absolutely nothing besides entering you in the hall of fame at the end of the game (which doesn't save after you turn the game off). You also lose your range when continuing. Range (values of zero to three or four for an axe) are pick-ups from monsters when you have the throwing dagger or axe. Again, it isn't a huge inconvience, considering you start from where you died.
There is plenty of (sometimes useless) items to explore and use, lots of unique enemies, and some good challenging parts. One part I found hard when I was completing this game is a part in level three where you have to jump a cliff, the easiest way to get past is an item you find in a previous level, but like most who have played this game, I never got it. It took me about 15 minutes but I finally got it after getting a Blue Potion which makes you jump a little further. Another hard part is the 2nd level boss which is the hardest boss in the game. It takes some practice and technique, but you can finally beat it, sometimes without losing any health at all. Alternatively the last boss also would be the hardest part of the game, but since there is many easy beat methods (and glitches), you can beat him almost effortlessly.
Like I said you have unlimited continues which is single handedly the main downfall of this game. Here's what the instruction booklet has to say about it. This method is really more suited for arcade games, but strangely no arcade version of this game was ever made. If Rare (the developers) wanted to keep infinite continues, they should have made you start at the beginning of the level at least, this would maybe put some sense of accomplishment after beating it into the game, which by the way only takes like 1 hour to beat (on a first try even).