/*********************************************************** TuRkEy Equip Author: TaRgEt*TuRkEy - Vaughn Royko Version: 1.0.1 Mod: Half-Life Deathmatch (Valve) Requires: AMX Mod X v1.0 Description: Gives players a 357 instead of a pistol, then gives them a random weapon or item. You may turn off the 357 spawn whilst keeping the randomized items by using the supplied cvars. Cvars: amx_357spawning <0 or 1> ***********************************************************/ #include#include #include #include new Title[32] = "TuRkEy Equip" new Version[32] = "1.0.1" new Author[16] = "TaRgEt*TuRkEy" new RandomNum = 0 public player_spawn(id) { set_task(0.1,"give_weps",id) register_cvar("amx_357spawning","1") return PLUGIN_HANDLED } public give_weps(id) { new User[32] if(get_cvar_num("amx_357spawning")) { strip_user_weapons(id) give_item(id,"weapon_crowbar") give_item(id,"weapon_python") give_item(id,"ammo_357") give_item(id,"ammo_357") give_item(id,"ammo_357") } RandomNum = random(14) +1 switch (RandomNum) { case 1: { give_item(id,"item_battery") give_item(id,"item_battery") client_print(id,print_chat, "You have been given two Battery Packs!", User) } case 2: { give_item(id,"item_longjump") client_print(id,print_chat, "You have been given the Longjump Pack!", User) } case 3: { give_item(id,"weapon_9mmAR") client_print(id,print_chat, "You have been given the MP5!", User) } case 4: { give_item(id,"weapon_9mmhandgun") client_print(id,print_chat, "You have been given the Glock!", User) } case 5: { give_item(id,"weapon_crossbow") client_print(id,print_chat, "You have been given the Crossbow!", User) } case 6: { give_item(id,"weapon_egon") client_print(id,print_chat, "You have been given the Gluon Gun!", User) } case 7: { give_item(id,"weapon_shotgun") client_print(id,print_chat, "You have been given the Shotgun!", User) } case 8: { give_item(id,"weapon_gauss") client_print(id,print_chat, "You have been given the Tau Cannon!", User) } case 9: { give_item(id,"weapon_handgrenade") client_print(id,print_chat, "You have been given some Hand Grenades!", User) } case 10: { give_item(id,"weapon_hornetgun") client_print(id,print_chat, "You have been given the Hivehand!", User) } case 11: { give_item(id,"weapon_rpg") client_print(id,print_chat, "You have been given the RPG!", User) } case 12: { give_item(id,"weapon_satchel") give_item(id,"weapon_satchel") client_print(id,print_chat, "You have been given some Satchel Charges!", User) } case 13: { give_item(id,"weapon_snark") client_print(id,print_chat, "You have been given some Snarks!", User) } case 14: { give_item(id,"weapon_tripmine") give_item(id,"weapon_tripmine") give_item(id,"weapon_tripmine") client_print(id,print_chat, "You have been given some Tripmines!", User) } } return PLUGIN_HANDLED } public plugin_init() { register_plugin(Title,Version,Author) register_event("ResetHUD","player_spawn","b"); return PLUGIN_HANDLED }